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Cyberbullying study one of the first to research elementary school-aged youth

Cyberbullying studies are a dime a dozen, but not so for cyberbullying studies about elementary school students. One of the first of its kind was just released. How many 5th graders own a smart phone, again?

By Guest Blogger / July 25, 2013

Michael Nathanson plays on the iPhone with his son, Beckett, in the living room of their home on January 15, in Somerville, Mass.

Ann Hermes/Staff/File


Rare is the opportunity to get insights into cyberbullying in elementary school because most US research has focused on youth aged 12 and up. The Massachusetts Aggression Reduction Center (MARC) really delivered by surveying a huge sample – more than 11,700 – 3rd, 4th, and 5th graders three times over a year and a half, and I believe the results clearly demonstrate the need for social-emotional learning and media literacy education starting in even lower grades.

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Guest Blogger

Anne Collier is editor of and co-director of, a Web-based interactive forum and information site for teens, parents, educators, and everybody interested in the impact of the social Web on youth and vice versa. She lives in Northern California and has two sons.

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For example, 90 percent of 3rd graders play interactive games (and they didn’t just start in 3rd grade!), and most cyberbullying among them occurs in online games, MARC found. But before you jump to any conclusions about games, note this finding:

“Children at
 the highest risk for repeatedly cyberbullying others were the most likely to report problems 
on Facebook, email, or through text messaging.” What this suggested to MARC is that – though safety and social-literacy education should fold in online game play – it shouldn’t stop there but embrace Facebook, e-mail, and texting too, even for under-13 Facebook users. The 19 percent of girls in grades 3 to 5 who were using Facebook in 2010 increased to 49 percent by 2012. Remember that Facebook and social games are on phones too, and there’s lots of anecdotal evidence that plenty of 4th and 5th graders are in Instagram (see this) and game apps like Clash of Clans.

Sociality increasingly mobile in every way

More than half of the 5th graders surveyed had smartphones last year (the respondents were from all socio-economic brackets), and MARC found that “owning a smartphone was a significant risk factor for both being a cyberbully and being a cyberbullying victim” (12 percent of 5th grade non-owners vs. 18 percent of phone owners said they’d been a cyberbully) – something that parents who are considering buying their young children cellphones will want to be aware of, MARC suggests. But it adds that “traditional in-school bullying was far more common that cyberbullying.” I suggest that the focus of family discussion about this be more on how to be a friend whether or not technology’s involved.

Whether positive or negative (and certainly mostly positive), sociality, play, and media-producing and -sharing are not only one big mashup for kids, all the activity also moves fluidly from device to device and from offline to online – and changes fluidly as individual kids and peer groups change.

How ‘cyberbullying’ was defined for the kids

Because even adults, including risk prevention experts, haven’t entirely agreed on the definition of “cyberbullying,” I asked MARC’s director, Prof. Elizabeth Englander at Bridgewater State University, how they interviewed kids about it.

“You can’t use complex language with 8-year-olds,” she wrote me. “So we asked them if anyone online had said or done anything that was very mean and that really hurt or bothered them. Then we asked if this had happened only once or if the person had done this or similar things to them more than once. We included only the kids who told us that it really bothered them and that it happened more than once.”


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