Bioshock Infinite review roundup
Bioshock Infinite hits shelves in the US this week. Here's what critics are saying about the new alternate-history epic from Irrational Games.
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It's good, writes Jim Sterling of Destructoid. He reserves special praise for the "elegant conclusion," which expands "the BioShock universe to a staggering degree before bringing it sharply inwards to one of the most affecting, intimate closers I've had the pleasure of experiencing in a game," Sterling continues. "In an industry full of games that seem to struggle with satisfying conclusions -- an area BioShock itself famously failed in -- Infinite is one of those rare games with a perfect beginning, an engaging middle, and a perfect end."
"Enemies lack the kind of inspiring artificial intelligence that makes firefights in Halo so distinctive," opines Tom Bramwell of Eurogamer, "but Infinite soon establishes its own feel and it works. Sprinting and flying around the environment, spitting vigors while cocking a shotgun and reloading as I ran enemies through minefields of tornado and fire traps – Elizabeth out of danger but never far from my side – battles became something I looked forward to as much as the next rummage through an abandoned side street full of secrets."
The gameplay, continued
"Infinite retains a lot of the franchise's DNA through its combat system and mechanics," writes Brett Molina of USA Today. "Plasmids are replaced by Vigors, elixirs that bestow players with special powers. Possession allows players to briefly control human or robotic foes, while Bucking Bronco suspends enemies in the air for easy shooting with a broad arsenal of weapons. Instead of EVE from the first BioShock, players manage Salts to use Vigors. Even the zany vending machines return, this time with 1912 flair. Players scrounge for food, ammo and salts in barrels, crates, desks and other objects."
The bottom-line endorsement
"An instant Game Of The Year contender – and, at this point, favorite – Bioshock Infinite is in a class of games that only come around on very rare, very special occasions," writes Mike Wehner of The Escapist. "It combines fantastic action with a story that will evoke every emotion you have to offer, and leave you wanting even more. This is as close to perfect as videogames get."
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