According to Gary Steinman, the communications director for Ubisoft, the PS4, Xbox One, Xbox 360, PS3, and PC versions of Watch Dogs will be available on May 27. A Wii U edition is also in the works, Mr. Steinman said, although the release date is still being determined (another blow to consumers who invested in a console that has been written off by a slew of third-party developers).
In a Q&A, Dominic Guay, a producer on Watch Dogs, said that the Ubisoft team used the delay to polish the final product.
"We had the game playable front-to-back in spring , which meant we had like five, six months ahead of us to iterate and debug, which is more time than a lot of games need," Mr. Guay said. "But because we are a new [franchise], a new game experience, that wasn’t the case. We needed that time and we needed more."
The big question now is whether Watch Dogs, after all this build-up, will be able to deliver on its promise – or whether it will more like Thief, another long-delayed game which received less-than-enthusiastic reviews when it was finally released.
We won't know for sure until May, of course. But if a hands-on test by the Financial Post's Chad Sapieha is any indication, the wait may have been worth it.
In Watch Dogs, Mr. Sapieha finds a "gorgeously-rendered" title, full of cleverly-designed puzzles and explosive action. "It’s a game that raises questions about privacy, security, and what constitutes criminal access and use of information and information technology," he writes. "These are big, timely ideas. And they’re presented within a fittingly large game."