Violent video games – the myths and the facts
Surprising results from a new study about kids and video games.
True or false: Violent video games cause children to become more aggressive. Sorry, that was a trick question. Despite much bandying of statistics and loud talking by critics on both sides of the argument, the real answer is that there is no real answer – at least not one that’s been proved scientifically.Skip to next paragraph
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So say Cheryl Olson and Lawrence Kutner in their new book, “Grand Theft Childhood.” “In fact, much of the information in the popular press about the effects of violent video games is wrong,” write the husband and wife team, who direct the Center for Mental Health and Media at Massachusetts General Hospital in Boston.
That will, of course, be of tremendous comfort to concerned parents who find calculating how many angels can dance on the head of a pin simplicity itself compared with figuring out which video games, if any, to allow in their homes.
But the fact is, the research can’t be boiled down to a simple headline, however much politicians, experts, and the media might wish otherwise, say Drs. Kutner and Olson, who conducted a $1.5 million study funded by the US Department of Justice that looked at the effects of violent video games on 1,200 middle-school-age children.
That conclusion, say other experts, is what makes Kutner’s and Olson’s study so valuable.
“Looking at violent behavior is not a simplistic thing. There is no one thing that is going to cause a child to become violent,” says Kathryn Seifert of Salisbury, Md., who’s a forensic psychologist and an expert in assessing and treating children who are at risk of becoming violent. “It’s a great, great study. I think what they did is wonderful.”
Dr. Seifert’s main caveat is that she would like to see an additional study incorporating children who have been suspended from school or who are in detention centers or on the streets – kids who are more likely to become violent than children who are still in school.
Kutner and Olson became interested in the subject after watching their son, now 18, play video games. “For most kids and most parents,” they write, “the bottom-line results of our research can be summed up in a single word: relax.”
That’s not to say that middle-schoolers aren’t sneaking over to friends’ house to play the new “Grand Theft Auto.” Nor are Kutner and Olson apologists for the video-game industry. While they cite a 2001 FBI study that showed no link between violent video games and school shootings, their own research did show links between 12- to 14-year-olds who almost exclusively played rated-M (for mature) games and a much more common schoolyard problem: bullying. (This was among both boys and girls who played more than 15 hours a week, which Kutner and Olson note, is not the norm.)
Middle-schoolers in this category also were more likely to get into fights, destroy property, and argue with their teachers. However, Kutner and Olson are careful to point out that their study does not prove causality: It may be that more aggressive children are drawn to more violent games, and not that the games themselves are to blame. Researchers just don’t know yet.