Skip to: Content
Skip to: Site Navigation
Skip to: Search


Kinect review roundup

Kinect, the new motion-sensing peripheral for the Microsoft Xbox 360, hit store shelves this week. Here's what the reviewers are saying.

By Matthew Shaer / November 4, 2010

Kinect hits shelves this week. Among the new games compatible with Microsoft's motion-sensing Xbox 360 peripheral are 'Your Shape: Fitness Evolved,' pictured at left. Complete Kinect review roundup below.



Kinect, the motion-sensing peripheral for the Microsoft Xbox 360, hits store shelves this week. The device, originally known as Project Natal, will go head-to-head against the Sony PlayStation Move, which is already reportedly selling well. (For a full run-down of how both devices could affect the video game market, check out our September report on the Kinect and Move.) So how does the Kinect stack up? Let's go to the scoreboards.

Skip to next paragraph

Recent posts

Over at CVG, Tim Ingham says he is "completely charmed by Microsoft's oblong oddity."

The Kinect, he gushes, "is an absolute pleasure to have in the home. Much more importantly, it's a reliable one. Within an hour of messing about with the Kinect Dashboard, any nagging question marks over lag and unresponsiveness are snuffed out. Your on-screen hand icon matches your real-life movements near-perfectly, whilst the voice commands.... are an absolute revelation."

So the Kinect works. But is it fun to play? Luke Westaway of CNET UK has a simple answer: "In a word: absolutely. In more words: absolutely, so long as you don't mind sacrificing all of the dignity you've spent your whole life accruing. We've spent several days playing our way through the launch titles and concluded that it's impossible to maintain any sense of self-respect while playing."

Playing the Kinect is embarrassing, he continues, "but that's a big part of the fun. Similarly, watching your friends flailing around like loonies is a treat not to be missed." Of course, not all reviewers are enamored with the Microsoft Kinect. Criticism of the peripheral tends to center around three main problems: The Kinect can be a pain to set up; the Kinect needs a whole lot of living-room space to work; and the Kinect needs some better titles.


Read Comments

View reader comments | Comment on this story