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For cartoon-college grads, future is hard to sketch
The first class to graduate is looking to break into the fast-growing world of graphic novels and comics.
By Teresa Méndez | Staff writer of The Christian Science Monitorfrom the May 11, 2007 edition

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White River Junction, VT. - On a Thursday at the end of March, three student cartoonists shuffled into an airy room clutching portfolios bulging with superhero-inspired sketches, doe-eyed girls drawn in Japanese manga style, and endearing panels of a Vermont winter. An editor awaited each one. They were there scouting new talent on behalf of First Second books, a publisher of literary graphic novels, and children's book divisions of two major publishing houses, Hyperion and Simon & Schuster. The cartoonists, students here at the Center for Cartoon Studies, were hoping to walk away with business cards, contacts – maybe, possibly, even a break.
Ding. A tiny silver bell rang. Ten minutes had passed. Reluctantly, the students pushed back their upholstered orange chairs to make room for the next group to cycle through. It felt, a little disconcertingly, like speed dating.
As with any commencement, what follows is cause for excitement and uncertainty. For the 18 artists who will graduate May 12 as members of CCS's inaugural class, those feelings may be especially heightened.
The issue at hand: What exactly do you do with a $30,000 diploma from cartoon college?
Graphic novels and comics are one of the fastest-growing sectors of publishing. Since 2001, graphic novel sales have more than quadrupled to $330 million, according to Milton Griepp, publisher of ICv2, an online trade publication that tracks pop-culture trends. In 1992, Art Spiegelman made the genre respectable when his graphic novel "Maus," a Holocaust allegory told with cats and mice, won a Pulitzer. Since then it's become commonplace for graphic novels to win awards normally reserved for books without pictures.
But it's a tough business to break into. Drawn and Quarterly, a highly sought after publisher of literary comics and graphic novels, puts out only about 20 new titles a year.
And now for the hard part
Like anxious suitors, the soon-to-be graduates circled among the visiting editors.
"I've got illustrations, my thesis, all the comics I did this year – what are you interested in?" Colleen Frakes asked as she took a seat across from Mark Siegel, editorial director of First Second books.
He began flipping through her portfolio.










