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Muslims craft their own video games

Tired of Arabs and Muslims being portrayed as bad guys, a Syrian firm puts out a new line of games.

(Page 2 of 2)



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As chaos ensues, Ahmed must disarm Goldstein and turn to fight Israeli soldiers. Killing civilians - Israeli or Arab - will make him lose his stamina. Maen is armed with a slingshot and must help the ambulance, which is being blocked by Israeli forces, reach the mosque.

Critics say the game merely inverts stereotypes - replacing extremist caricatures of Muslims with extremist caricatures of Jews, like that of Baruch Goldstein, and using the violent "shooter" format common to many video games.

But by giving young Muslims and Arabs the chance to see themselves in "the good guy" roles, Kasmiya hopes the games will bolster self-esteem among the region's children.

"Most video games on the market are anti-Arab and anti-Islam," says Kasmiya. "Arab gamers are playing games that attack their culture, their beliefs, and their way of life. The youth who are playing the foreign games are feeling guilt. On the outside they look like they don't care, but inside they do care. But we also don't want to do something about Arabs killing Westerners."

Both "Al-Quraysh" and "Under Siege," which cost roughly $100,000 to make, have been funded and released by Dar al-Fiqr, a publishing house that distributes a wide range of conservative to liberal voices on topics related to Islam. An estimated 100,000 copies of "Under Siege" have been distributed around the Arab world.

Hasan Salem, a director at Dar al-Fiqr, hopes "Al-Quraysh" will promote a more "modern" Islam.

"People believe that only their heritage will help this nation," says Mr. Salem. "We believe that this nation needs a new vision, new people, new blood to study, read, and then think about Islam. We believe in this line, not the old line that only reads old books and believes in the past."

But Dar al-Fiqr and Afkar Media's toughest challenge may be getting serious gamers to play.

Weak copyright laws in the region limit a company's ability to profit from such games, which sell for about $10 a copy.

And games like "Al-Quraysh" must compete with the sophisticated graphics and game plots of a multibillion-dollar gaming industry.

Mohamad Hamzeh, a 26-year-old gamer, says he bought "Under Siege," but that he would not play it instead of other popular games like "World of Warcraft" or "Counterstrike" because he says the plot lines are not convincing.

"We do want to put Arabs in games and show that we have a civilization, we respect other people, and that we are not aggressors," says Mr. Hamzeh, who develops video games himself. "But it's hard to really get into a game like 'Under Siege.' When you are in 2005 and you find a game that was released in 1995 that was much more advanced, it is not good. You must feel the challenge in the game. They are paying so much attention to the political and religious part, they are not concentrating on the technical parts of the game."

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