csmonitor.com - The Christian Science Monitor Online
 
Arts & Entertainment
from the August 26, 2005 edition

Video games where prayer triumphs over sword

| Correspondent of The Christian Science Monitor
Call it a case of raise-'em-up rather than shoot-'em-up. When the hero with a in the video game "Catechumen" uses a "sword of the spirit" to vanquish a Roman soldier possessed by demons, a bright light appears and a "Hallelujah" chorus sounds. The soldier falls to his knees and prays.

Get all the Monitor's headlines by e-mail.
Subscribe for free.
E-mail this story
Write a letter to the Editor
Printer-friendly version
Permission to reprint/republish

"He's been delivered," says Ralph Bagley, CEO and founder of N'Lightning Software Development, which created and distributes the game.

With its lack of violence and gore, "Catechumen" is a far cry from "Doom," "Grand Theft Auto," and other popular video games. It's one of a handful of Christian videogames created as clean, Bible-based alternatives to other games. Some of the Christian entries don't have villains at all, and focus on instilling values.

"They're meant to maybe prompt a question: 'Why shouldn't I lie, cheat, and steal? Why should I take responsibility for my actions?' " says Bill Bean, cofounder of Digital Praise, a video game company.

The evangelizing nature of the games tends to be subdued, however, and several have received rave reviews from the secular press for their game play. "My calling is to create high-quality fun games that are alternatives," Mr. Bagley says. "But anything I put out is not going to be preachy. God has a sense of humor, and He wants people to have fun, too."

Fun or not, it's not clear if the Christian video games can survive in the US video-game market, estimated at $10 billion. There are already plenty of other games that don't emphasize sex and violence, says David Cole, who monitors the video-game market for the research firm DFC Intelligence.

For now, neither N'Lightning nor Digital Praise is breaking even, although they're hoping to reach out to retail stores and move beyond Christian bookstores and Internet sales. The games themselves cost as much as $1 million to develop, less than the $5 million-plus that other companies spend.

Of course, the Christian video-game business isn't just about money, Mr. Bean says: "You can never have too much of Christ, too much of His word, too much of that influence."


Get Monitor stories by e-mail:
(Your e-mail address will be protected by csmonitor.com's tough privacy policy.)
Photos of the Day
The best photos from May 11, 2008.

CAMPAIGN '08 Patchwork Nation
The American voter beyond red and blue

BOOKS When innocence and guilt intertwine
Past and present overlap in Louise Erdrich's lyrical new novel.
Patchwork Nation

Barton Howei
Lincoln City, OR
LATEST BLOG
The kids are not all right
5.08.08   Not to sound too heady - OK, arrogant - but as a blogger for. . . <more>

Explore Patchwork Nation Now




Today's print issue
Today's Issue of The Christian Science Monitor